Why it exists
Find the useful guess.
Wordhump turns dictionary order into a small daily strategy game. No tiles. No trivia. Just words and position.
The idea
A hidden word sits somewhere inside an authored alphabetical range. Every word you enter pins the range. The side that cannot hold the answer is pulled in, toward the hump.
The basic move is obvious after one guess, but the strategy keeps developing: familiar words are not always useful words, and the best guess often sits near the center of the range.
Built differently
- Words stay whole The word itself is the object. There are no letter tiles to decode.
- Change stays visible Every guess says what moved, how many guesses remain, and which of five broad zones to search next.
- Help stays optional One suggested guess is shown at a time when needed, without turning play into multiple choice.
- Everyone can finish No timer or hard lockout stands between a player and the answer.
Web or iPhone
Play instantly in your browser—no account or installation required. You can also add the web game to your phone’s Home Screen.
Prefer a native app? Download Wordhump on the App Store. Progress stays on each device, so web and iPhone play do not sync.
Try upcoming updates and help shape Wordhump by joining the beta on TestFlight.
Same game, new name
Wordhump was previously called Alphabet Slice. The range and the Daily work the same way; a guess now pulls the range in toward the hump instead of slicing it.
Browser progress starts fresh on the new domain. The iPhone app keeps its existing installation and normally keeps its on-device progress when it updates.
The studio
Wordhump is created and published by J Squared Labs LLC, a private software studio.
Need help or want to share feedback? Email hello@jsquaredlabs.com.