Why it exists

Find the useful cut.

Wordhump turns dictionary order into a small daily strategy game. No tiles. No trivia. Just words and position.

The idea

A hidden word sits somewhere inside an authored alphabetical range. Every word you enter becomes a possible dividing line. The game keeps the side containing the answer and removes the rest.

The basic move is obvious after one cut, but the strategy keeps developing: familiar words are not always useful words, and the best guess often sits near the center of the range.

Built differently

  • Words stay whole The word itself is the object. There are no letter tiles to decode.
  • Change stays visible Every cut result says what moved, how many guesses remain, and which of five broad zones to search next.
  • Help stays optional One suggested cut is shown at a time when needed, without turning play into multiple choice.
  • Everyone can finish No timer or hard lockout stands between a player and the answer.

Web or iPhone

Play instantly in your browser—no account or installation required. You can also add the web game to your phone’s Home Screen.

Prefer a native app? Check the iPhone app’s availability below. Progress stays on each device, so web and iPhone play do not sync.

Get the iPhone app

Same game, new name

Wordhump was previously called Alphabet Slice. The range, the Slice action, the Daily, and SLICED! all work the same way.

Browser progress starts fresh on the new domain. The iPhone app keeps its existing installation and normally keeps its on-device progress when it updates.

The studio

Wordhump is created and published by J Squared Labs LLC, a private software studio.

Need help or want to share feedback? Email hello@jsquaredlabs.com.

Visit J Squared Labs